In all seriousness, you get called a "meatrider" the second you have a different opinion from the masses, and sometimes the masses are wrong. Spaghetti code, major game/software breaking bugs, and major problems are industry standard, not something unique to Geometa.
Massive corporations with astronomically high standards, hundreds or sometimes even thousands of QA testers, virtually unlimited resources, and more, have made much worse mistakes.
Massive corporations with astronomically higher standards than an indie dev studio, with hundreds or even thousands of QA testers and virtually unlimited resources, have had much worse:
In 2024, CrowdStrike Falcon had an update that soft-bricked 8 million Windows PCs, which grounded ATC, broke hospitals, and halted banking globally. CrowdStrike is a top-tier cybersecurity firm built specifically for high uptime and extreme trust.
https://en.wikipedia.org/wiki/2024_CrowdStrike-related_IT_outages
In 2019, there was a massive Cloudflare outage, causing ~12% of the entire world's internet to go down for 30 minutes. It was caused by a single poorly optimized regular expression that caused CPUs in their servers to become too exhausted.
https://blog.cloudflare.com/details-of-the-cloudflare-outage-on-july-2-2019/
In 2012, Apple launched Apple Maps. No need to explain that further.
For Gaming, Cyberpunk 2077 had a hardcoded 8 MB save file limit. Players who had spent hours looting, crafting, and collecting stuff discovered that their save game was permanently corrupted, and loading it caused the game to crash.
Shortly after launch, players in Star Wars Jedi: Survivor found out that if they died in a specific area near the Chamber of Duality, they would respawn inside the room, but the exit door was locked and the puzzle had reset, leaving the game softlocked because a developer assigned a respawn checkpoint to the room before checking if the door being unlocked was permanently written to the save file. (I briefly looked into this, not sure if it is entirely accurate).
And finally, the Amazon AWS S3 outage in 2017, which caused a large portion of the US internet to break for several hours. An engineer executed a command to remove a small set of servers, but a single typo removed a way larger set of servers than intended.
https://aws.amazon.com/message/41926/
I do complain, publicly, often. I had a video of bug fixes and feature requests scheduled to release in a week, which I had to pull because the latest update (v1.15.19/20) implemented most of the fixes. People completely ignore that, because I call out criticisms that are out of proportion, factually wrong, or are complete overreactions.
Take the Space DLC. The immediate reaction wasn't any form of criticism; it was a pile-on, and some genuinely talented people in this community unfairly used their position to pour gas on it. Icemonster360, arguably the best shipbuilder in the entire community, made two videos right after the Space DLC and corresponding update were released, one being "The Truth Behind the Destruction of Stormworks", featuring testimony from other talented creators, like Ioquack, who said the only reason we got a hotfix was "because our army scared them". Right... a studio that relies on this game for its main source of income didn't fix the two biggest issues from the update in a single day to save their product; they did it because they were scared of a group of angry rabid dogs.
I will admit, though, I was wrong about the hotfix for v1.15.19. I had expected a hotfix within a week, thinking it would probably take longer because of the issue seemingly stemming from low-level engine optimizations. They had it out in two days.
I think a lot of Stormworks' shortcomings come from its own community's short fuse, which honestly is exactly the type of playerbase a game like this attracts. But I'll admit, the overreactions are funny, and the two posts so far calling me a meatrider (especially IronChad...) were hilarious.
If you want to see what actually caused the two bugs in the last update, I decompiled and diffed both versions to find it in my previous blog post, link below. You can also see photo examples of the community's overreaction in the button next to that, or join the conversation for this post on Reddit.